Where to Find a Noise Suppression Specialist in Mgsv

Metal Gear Solid V: The Phantom Pain is an open world action-adventure stealth game developed by Kojima Productions and directed, designed, co-produced and co-written by Hideo Kojima.

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As a Metal Gear Solid Fan who has played the previous entries in the series, the Ending in this game just felt unfinished and wasn't very satisfying.

Gameplay is still a lot of Fun though

In Fact most of The Phantom Pain's second half doesn't even really feel complete either. Many of the main ops in Chapter Two are basically retreads of the earlier missions set at a higher difficulty and their role as padding couldn't be more evident.

MGS V Ending is pretty Lame :/

The real "Ending" isn't revealed in some epic, explosive fashion, but is simply presented on your to-do-list of things to finish once you reach a specific set of milestones, making it feel hastily slapped in to give all of your prior actions context.

With that said let's jump into the Pros VS Cons for MGS V

PROS

+ Mother Base Management: Assigning soldiers, developing new weapons and gadgets, and further expanding your Mother Base often kept me busy in an enjoyable way

+ Freedom of Choice: Numerous ways to solve missions and objectives. You can either go in completely silent, killing or sleep darting every target with suppressor, or go in loud with machine guns, rocket launchers, grenade launchers, and even tanks. To accomplish either, you have an abundance of tools and gadgets at your disposal. The good old cardboard box, a stealth camouflage device, C4 that you can place even on the backs of enemy soldiers, inflatable decoys that look just like you, explosive and sleep-gas mines, claymores, etc.

+ Interrogation: You can slowly creep up on soldiers and aiming your gun on them, they will notice and drop their weapon, begging you to not kill them. You can then choose to interrogate, kill, or just choke them till they pass out. If you choose to interrogate them, you're granted useful information about the current area. Locations of hidden resources, diamonds, even prisoners or your mission target

+ Supply drops: They allow you to refill ammo, suppressors and fultons during missions. You can even drop vehicles wherever you need them

+ Fulton Surface-to-Air Recovery System: It's awesome and often hilarious! You can "recruit" new soldiers with this and remove them from the mission area at the same time. It contributes to your progression, and you don't have to hide their bodies, which can be found and woken by others. You can also extract vehicles, containers or even animals… Later in the progression, the balloon is replaced with a black hole device, allowing you to even extract even while indoors

+ Fluid character movement: The transition from prone to crouching is very well done

+ Incredible performance: No fps drops, no lags, no blue screens, just smooth!

+ Good Console Port: One of the best console ports ever created, I played it with keyboard/mouse and it was awesome

+ Weapon Customization: Create your own favorite weapon out of dozens of weapon parts

+ Cassette Tapes: Though some of them would've been better off as cutscenes

+ Multiplayer: 1 vs 1 online mode is intense and fun and you have to be really good to make it through 60 AI enemies and 1 real player

+ Shooting Mechanics: No invisible walls that blocks your shots at all

+ Great Soundtrack: Awesome songs in there, worth checking it out.

+ Custom songs: You can add your own songs to the game and even set one of those as your helicopter arrival music

Cons

Sometimes Buggy Cover System: There's no key to enter into cover against walls or boxes, it's a dynamic system that's at times unreliable

Silent Snake: Snake is quite the silent protagonist, and most of his dialogue is on the optional cassette tapes… during cutscenes and crucial events, he often says nothing, letting others talk for him. Furthermore, the sudden change from David Hayter to a different voice actor, Kiefer Sutherland angered many fans.

Driving Vehicles: Feels oddly quirky in this game, but its functional at least. Most of the time you will drift with a vehicle trying to avoid a stone, but just to crash right into it anyway

"To be Continued" at the end of many story missions: It's not a movie and doesn't feel like one. It feels out of place in this game and gets annoying after a while.

Notable Lack of Cutscenes: It's unlike other Metal Gear Solid games and if there are any, they are very short compared to other MGS games

Checkpoint System: Get ready to do stuff again along the lines of Dark Souls… you die, everything is back, with no manual saving

Climbing ledges: It's a real pain if the edges aren't even. Your character tries to climb, but can't and just gets pushed back down. This can even draw enemies attention as you try to climb a ledge but just can't, even though the game is telling you that you should be able to

Cheaters in Multiplayer: Konami should really do something about this

Almost No Interesting Boss Fights: The first Metal Gear title without them

Repetitive Side Missions: Extract the Highly Skilled Soldier, Prisoner Extraction, Eliminate the Heavy Infantry, Mine clearing, Eliminate the Tank Unit, Target practice… etc. They all can be done a bunch of times in different locations and gets slightly harder each time. It's boring as it's basically the same task over and over again…

No useful Fast Travel System: There is no useful/functional fast-travel-system, you need to call in the chopper and that generates some unwanted downtime. Sure there is the cardboard box fast-travel-system but you can only activate it if there are no soldiers around… And this for an open-world game is very bad

Despite the cons that were mentioned, MGS V still has Fun Gameplay, Good Story and a Great Soundtrack so you will most likely have a really good time with this game, despite its flaws.

8 out of 10

Where to Find a Noise Suppression Specialist in Mgsv

Source: https://cyberspacegamers.wordpress.com/2020/09/05/metal-gear-solid-v-the-phantom-pain-pros-and-cons/

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